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Stylized Coffee Shop

I recently was able to work on team tasked with creating a prototype of a game in a short three weeks with the constraint of the visuals adhering to neo impressionism. As the team's texture artist I had the opportunity to experiment with a really fun oil paint-esc art style, but since it was only three weeks, I never really felt satisfied with the end product. So I decided to bring all the assets and textures over to Unreal engine and make a full scene, change up the layout, and fully complete the interior environment of the cafe. Most of the 3D models were modeled by Heejae Lim, while I made some assets here and there to help fill out the space. All textures in the scene were hand-painted by me.

This was a quick paint over I did with our whiteox environment to visualize the colors of the scene

This was a quick paint over I did with our whiteox environment to visualize the colors of the scene