In our game called Plushie Blaze, we had a world that is made entirely of fabric and plushie creatures. One challenge we had with this set of constraints was the facts that natural aspects of our environment also needed to have that have that fabric look to it and match the style and color choices we had in the game while also being performant in the Unity Engine. After trying Houdini simulations, a lot of the best solutions that worked for the style of our were custom shaders created in Unity using vertex animations to create waves or other motion effects on fabric like textured assets.
I used don’t shaped ribbons for this area and with the shader applied it worked out well to show it just moving in a circular shape
I actually experimented with a few different looks, one of the them you can see in our game trailer. We have Houdini simulated fire ribbons as our main effect, but having something simpler will help balance the visual noise of the effect.
The challenge here was selling the fuzzy layers look that cotton balls have. I made a material in designer for booth the main texture and also the alpha that would be shown for the edges.