I had the joy of working on a student team tasked with making a game prototype in a short two weeks!
I had privilege of being both team producer and texture artist for the environment scene that we made together.
Our wonderful modelers made all the props in the scene, and our environment artist (Haydon Tarvin) made the beautiful tillable walls, did scene lighting, as well as set-dressing. In addition, our tech artist (Guy Cool) created a plant HDA in Houdini for this scene as well.
Afterwards I revisited some textures which is why it may look slightly different in the video. Overall was a total blast to work on!
Painting Art are all open-source classical pieces found at: https://www.nga.gov/collection-search-result.html?sortOrder=DEFAULT&artobj_classification=painting&pageSize=90&pageNumber=6&lastFacet=pageSize
Credits:
Environment Artist: Haydon Tarvin
https://www.artstation.com/haydontarvin
Prop Artists:
Mayyan Baatish
https://www.artstation.com/emkay1205
Anastasiia Murza
https://www.artstation.com/lostcutie
Tech Artist: Guy Cool
https://www.artstation.com/guycoolvfx